moved ao library access to ao-play-async, because it only provides overhead and no benefits. All playing will be done via ao-play-async
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@@ -10,4 +10,6 @@ add_library(ao-play-async SHARED
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ao_playasync.h
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)
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target_link_libraries(ao-play-async PRIVATE ao)
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target_compile_definitions(ao-play-async PRIVATE AOPLAYASYNC_LIBRARY)
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