moved ao library access to ao-play-async, because it only provides overhead and no benefits. All playing will be done via ao-play-async
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@@ -29,7 +29,7 @@ typedef struct {
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} BufferInfo_t;
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AOPLAYASYNC_EXPORT int ao_async_version(void);
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AOPLAYASYNC_EXPORT void *ao_create_async(void *ao_handle, void *ao_play_f);
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AOPLAYASYNC_EXPORT void *ao_create_async(int bits, int rate, int channels, int byte_format);
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AOPLAYASYNC_EXPORT void ao_stop_async(void *handle);
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AOPLAYASYNC_EXPORT void ao_play_async(void *handle, double at_second, double music_duration, int buf_size, void *mem, BufferInfo_t info);
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AOPLAYASYNC_EXPORT void ao_clear_async(void *handle);
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