Refactor the module structure
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lib/dll/tag.dll
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lib/dll/tag.dll
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all:
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mkdir -p build
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cmake -S ao-play-async -B build
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(cd build; make)
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install:
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mkdir -p ../../lib
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SUBDIR=`racket -e "(display (format \"~a-~a\" (system-type 'os*) (system-type 'arch)))"`; \
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FILES=`ls build/*.so` 2>/dev/null; if [ "$$FILES" != "" ]; then cp $$FILES ../../lib/$$SUBDIR; fi
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SUBDIR=`racket -e "(display (format \"~a-~a\" (system-type 'os*) (system-type 'arch)))"`; \
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FILES=`ls build/*.dll` 2>/dev/null; if [ "$$FILES" != "" ]; then cp $$FILES ../../lib/$$SUBDIR; fi
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clean:
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rm -rf build
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74
libao/c/ao-play-async/.gitignore
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74
libao/c/ao-play-async/.gitignore
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@@ -1,74 +0,0 @@
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# This file is used to ignore files which are generated
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# ----------------------------------------------------------------------------
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*~
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*.autosave
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*.a
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*.core
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*.moc
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*.o
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*.obj
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*.orig
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*.rej
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*.so
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*.so.*
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*_pch.h.cpp
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*_resource.rc
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*.qm
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.#*
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*.*#
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core
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!core/
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tags
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.DS_Store
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.directory
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*.debug
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Makefile*
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*.prl
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*.app
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moc_*.cpp
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ui_*.h
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qrc_*.cpp
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Thumbs.db
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*.res
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*.rc
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/.qmake.cache
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/.qmake.stash
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# qtcreator generated files
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*.pro.user*
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CMakeLists.txt.user*
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# xemacs temporary files
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*.flc
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# Vim temporary files
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.*.swp
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# Visual Studio generated files
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*.ib_pdb_index
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*.idb
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*.ilk
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*.pdb
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*.sln
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*.suo
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*.vcproj
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*vcproj.*.*.user
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*.ncb
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*.sdf
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*.opensdf
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*.vcxproj
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*vcxproj.*
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# MinGW generated files
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*.Debug
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*.Release
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# Python byte code
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*.pyc
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# Binaries
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# --------
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*.dll
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*.exe
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@@ -1,13 +0,0 @@
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cmake_minimum_required(VERSION 3.14)
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project(ao-play-async LANGUAGES C)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_library(ao-play-async SHARED
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ao_playasync.c
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ao_playasync.h
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)
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target_compile_definitions(ao-play-async PRIVATE AOPLAYASYNC_LIBRARY)
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@@ -1,297 +0,0 @@
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#include "ao_playasync.h"
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#ifdef WIN32
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#include <windows.h>
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#define USE_WINDOWS_THREADS
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#define sleep_ms(ms) Sleep(ms)
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#else
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#define USE_PTHREADS
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#define sleep_ms(ms) usleep(ms * 1000)
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#endif
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#ifdef USE_WINDOWS_THREADS
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#define MUTEX_LOCK(m) WaitForSingleObject(m, INFINITE)
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#define MUTEX_UNLOCK(m) ReleaseMutex(m)
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#endif
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#ifdef USE_PTHREADS
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#include <pthread.h>
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#define MUTEX_LOCK(m) pthread_mutex_lock(&m)
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#define MUTEX_UNLOCK(m) pthread_mutex_unlock(&m)
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#endif
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#ifndef WIN32
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#include <unistd.h>
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#endif
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#include <assert.h>
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#include <malloc.h>
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#include <string.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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typedef enum {
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PLAY = 1,
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STOP = 2
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} Command_t;
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typedef void * ao_device;
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typedef struct _queue_ {
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Command_t command;
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void *buf;
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int buflen;
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double at_second;
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double music_duration;
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struct _queue_ *next;
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struct _queue_ *prev;
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} Queue_t;
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typedef int(*ao_play_func_t)(void *, char *, uint32_t);
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typedef struct {
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Queue_t *play_queue;
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Queue_t *last_frame;
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ao_device *ao_device;
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#ifdef USE_WINDOWS_THREADS
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HANDLE mutex;
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HANDLE thread;
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DWORD thread_id;
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#endif
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#ifdef USE_PTHREADS
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pthread_mutex_t mutex;
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pthread_t thread;
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#endif
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double at_second;
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double music_duration;
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ao_play_func_t ao_play_f;
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int buf_size;
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int paused;
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} AO_Handle;
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//static int(*ao_play)(void *device, char *samples, uint32_t n) = NULL;
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static Queue_t *front(AO_Handle *h)
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{
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assert(h->play_queue != NULL);
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return h->play_queue;
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}
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static Queue_t *get(AO_Handle *h)
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{
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assert(h->play_queue != NULL);
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Queue_t *q = h->play_queue;
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h->play_queue = h->play_queue->next;
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if (h->play_queue == NULL) {
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h->last_frame = NULL;
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} else {
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h->play_queue->prev = NULL;
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}
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h->buf_size -= q->buflen;
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return q;
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}
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static void add(AO_Handle *h, Queue_t *elem)
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{
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if (h->last_frame == NULL) {
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h->play_queue = elem;
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elem->next = NULL;
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elem->prev = NULL;
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h->last_frame = h->play_queue;
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} else {
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h->last_frame->next = elem;
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elem->prev = h->last_frame;
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elem->next = NULL;
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h->last_frame = elem;
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}
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h->buf_size += elem->buflen;
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}
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static Queue_t *new_elem(int command, double at_second, double music_duration, int buf_len, void *buf)
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{
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Queue_t *q = (Queue_t *) malloc(sizeof(Queue_t));
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void *new_buf;
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if (buf_len != 0) {
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new_buf = (void *) malloc(buf_len);
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memcpy(new_buf, buf, buf_len);
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} else {
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new_buf = NULL;
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}
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q->at_second = at_second;
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q->music_duration = music_duration;
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q->buf = new_buf;
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q->buflen = buf_len;
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q->command = command;
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q->next = NULL;
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q->prev = NULL;
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return q;
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}
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static void del_elem(Queue_t *q)
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{
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if (q->buflen != 0) {
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free(q->buf);
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}
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free(q);
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}
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static void clear(AO_Handle *h)
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{
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while (h->play_queue != NULL) {
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Queue_t *q = get(h);
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del_elem(q);
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}
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}
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#ifdef USE_PTHREADS
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static void *run(void *arg)
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#endif
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#ifdef USE_WINDOWS_THREADS
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static DWORD run(LPVOID arg)
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#endif
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{
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AO_Handle *handle = (AO_Handle *) arg;
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int go_on = (1 == 1);
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while(go_on) {
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MUTEX_LOCK(handle->mutex);
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int has_frames = (!handle->paused) && (handle->play_queue != NULL);
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if (has_frames) {
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Queue_t *q = get(handle);
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handle->at_second = q->at_second;
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handle->music_duration = q->music_duration;
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MUTEX_UNLOCK(handle->mutex);
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if (q->command == STOP) {
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go_on = (1 == 0);
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} else {
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//fprintf(stderr, "playing buf at %lf\n", handle->at_second);
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handle->ao_play_f(handle->ao_device, q->buf, q->buflen);
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}
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del_elem(q);
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} else {
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MUTEX_UNLOCK(handle->mutex);
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sleep_ms(5); // sleep for 5ms
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}
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}
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#ifdef USE_PTHREADS
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return NULL;
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#endif
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#ifdef USE_WINDOWS_THREADS
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return 0;
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#endif
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}
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void *ao_create_async(void *ao_device_yeah, void *ao_play_f)
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{
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//if (ao_play == NULL) { get_ao_play(); }
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AO_Handle *handle = (AO_Handle *) malloc(sizeof(AO_Handle));
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handle->ao_device = (ao_device *) ao_device_yeah;
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handle->play_queue = NULL;
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handle->last_frame = NULL;
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handle->at_second = -1;
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handle->ao_play_f = ao_play_f;
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handle->buf_size = 0;
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handle->paused = (1 == 0);
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#ifdef USE_PTHREADS
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pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
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handle->mutex = m;
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pthread_create(&handle->thread, NULL, run, handle);
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#endif
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#ifdef USE_WINDOWS_THREADS
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handle->mutex = CreateMutex(NULL, // default security attributes
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FALSE, // initially not owned
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NULL);
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handle->thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) run, handle, 0, &handle->thread_id);
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#endif
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return (void *) handle;
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}
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void ao_stop_async(void *ao_handle)
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{
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AO_Handle *h = (AO_Handle *) ao_handle;
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MUTEX_LOCK(h->mutex);
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clear(h);
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Queue_t *q = new_elem(STOP, 0.0, 0.0, 0, NULL);
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add(h, q);
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MUTEX_UNLOCK(h->mutex);
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#ifdef USE_PTHREADS
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void *retval;
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pthread_join(h->thread, &retval);
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#endif
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#ifdef USE_WINDOWS_THREADS
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WaitForSingleObject(h->thread, INFINITE);
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CloseHandle(h->thread);
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CloseHandle(h->mutex);
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#endif
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free(h);
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}
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void ao_play_async(void *ao_handle, double at_second, double music_duration, int buf_size, void *mem)
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{
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AO_Handle *h = (AO_Handle *) ao_handle;
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Queue_t *q = new_elem(PLAY, at_second, music_duration, buf_size, mem);
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MUTEX_LOCK(h->mutex);
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add(h, q);
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MUTEX_UNLOCK(h->mutex);
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}
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void ao_clear_async(void *ao_handle)
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{
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AO_Handle *h = (AO_Handle *) ao_handle;
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MUTEX_LOCK(h->mutex);
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clear(h);
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MUTEX_UNLOCK(h->mutex);
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}
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double ao_is_at_second_async(void *ao_handle)
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{
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AO_Handle *h = (AO_Handle *) ao_handle;
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MUTEX_LOCK(h->mutex);
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double s = h->at_second;
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MUTEX_UNLOCK(h->mutex);
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return s;
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}
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double ao_music_duration_async(void *ao_handle)
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{
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AO_Handle *h = (AO_Handle *) ao_handle;
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MUTEX_LOCK(h->mutex);
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double duration = h->music_duration;
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MUTEX_UNLOCK(h->mutex);
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return duration;
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}
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int ao_bufsize_async(void *ao_handle)
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{
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AO_Handle *h = (AO_Handle *) ao_handle;
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MUTEX_LOCK(h->mutex);
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int s = h->buf_size;
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MUTEX_UNLOCK(h->mutex);
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return s;
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}
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void ao_pause_async(void *ao_handle, int paused)
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{
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AO_Handle *h = (AO_Handle *) ao_handle;
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MUTEX_LOCK(h->mutex);
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h->paused = paused;
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MUTEX_UNLOCK(h->mutex);
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}
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@@ -1,26 +0,0 @@
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#ifndef AO_PLAYASYNC_H
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#define AO_PLAYASYNC_H
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#ifdef _WINDOWS
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#ifdef AOPLAYASYNC_LIBRARY
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#define AOPLAYASYNC_EXPORT __declspec(dllexport)
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#else
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#define AOPLAYASYNC_EXPORT __declspec(dllimport)
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#endif
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#else
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#define AOPLAYASYNC_EXPORT extern
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#endif
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AOPLAYASYNC_EXPORT void *ao_create_async(void *ao_handle, void *ao_play_f);
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AOPLAYASYNC_EXPORT void ao_stop_async(void *handle);
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AOPLAYASYNC_EXPORT void ao_play_async(void *handle, double at_second, double music_duration, int buf_size, void *mem);
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AOPLAYASYNC_EXPORT void ao_clear_async(void *handle);
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AOPLAYASYNC_EXPORT double ao_is_at_second_async(void *handle);
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AOPLAYASYNC_EXPORT double ao_music_duration_async(void *handle);
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AOPLAYASYNC_EXPORT void ao_pause_async(void *ao_handle, int paused);
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AOPLAYASYNC_EXPORT int ao_bufsize_async(void *handle);
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#endif // AO_PLAYASYNC_H
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