Compiled libao locally
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@@ -10,6 +10,16 @@ add_library(ao-play-async SHARED
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ao_playasync.h
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)
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if(WIN32)
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include_directories(../../libao/include ../../libao/build-windows)
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target_link_directories(ao-play-async PRIVATE ../lib/windows-x86_64)
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endif()
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if(WIN32)
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target_link_libraries(ao-play-async PRIVATE libao-1.2.2)
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else()
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target_link_libraries(ao-play-async PRIVATE ao)
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endif()
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target_link_libraries(ao-play-async PRIVATE ao)
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target_compile_definitions(ao-play-async PRIVATE AOPLAYASYNC_LIBRARY)
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@@ -12,6 +12,10 @@
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#ifdef USE_WINDOWS_THREADS
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#define MUTEX_LOCK(m) WaitForSingleObject(m, INFINITE)
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#define MUTEX_UNLOCK(m) ReleaseMutex(m)
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#define SEM_WAIT(sem, ms) (WaitForSingleObject(sem, ms) == WAIT_OBJECT_0)
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#define SEM_TRYWAIT(sem) (WaitForSingleObject(sem, 0) == WAIT_OBJECT_0)
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#define SEM_POST(sem) ReleaseSemaphore(sem, 1, NULL)
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#define YIELD() sleep_ms(5)
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#endif
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#ifdef USE_PTHREADS
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@@ -108,8 +112,10 @@ typedef struct {
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#ifdef USE_WINDOWS_THREADS
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HANDLE mutex;
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HANDLE pause_mutex;
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HANDLE clear_mutex;
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HANDLE thread;
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DWORD thread_id;
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HANDLE queue_sem;
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#endif
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#ifdef USE_PTHREADS
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pthread_mutex_t mutex;
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@@ -267,7 +273,11 @@ int ao_async_version()
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#include <dlfcn.h>
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#endif
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#ifdef _WIN32
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static void at_exit_shutdown_ao(void)
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#else
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static void at_exit_shutdown_ao()
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#endif
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{
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ao_shutdown();
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}
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@@ -328,8 +338,11 @@ void *ao_create_async(int bits, int rate, int channels, int byte_format)
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handle->pause_mutex = CreateMutex(NULL, // default security attributes
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FALSE, // initially not owned
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NULL);
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handle->clear_mutex = CreateMutex(NULL,
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FALSE,
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NULL);
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handle->queue_sem = CreateSemaphore(NULL, 0, 1000000, NULL);
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handle->thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) run, handle, 0, &handle->thread_id);
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// TODO Windows Semaphores!
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#endif
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MUTEX_UNLOCK(handle->pause_mutex);
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lib/windows-x86_64/libao-1.2.2.dll
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lib/windows-x86_64/libao-1.2.2.dll
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lib/windows-x86_64/libao-1.2.2.lib
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lib/windows-x86_64/libao-1.2.2.lib
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lib/windows-x86_64/libao-static-1.2.2.lib
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lib/windows-x86_64/libao-static-1.2.2.lib
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