libao backend no longer necessary, all playing done via ao-play-async
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@@ -57,8 +57,8 @@
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;extern int ao_async_version()
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(define-libao-async ao_async_version (_fun -> _int))
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;extern void *ao_create_async(void *ao_device, );
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(define-libao-async ao_create_async(_fun _pointer _fpointer -> _libao-async-handle-pointer))
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;extern void *ao_create_async(int bits, int rate, int channel, int byte_format);
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(define-libao-async ao_create_async(_fun _int _int _int _Endian_t -> _libao-async-handle-pointer))
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;extern void ao_stop_async(void *handle);
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(define-libao-async ao_stop_async(_fun _libao-async-handle-pointer -> _void))
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