libao backend no longer necessary, all playing done via ao-play-async

This commit is contained in:
2026-04-15 09:40:46 +02:00
parent fdba3ad8f8
commit 296e4bb687
3 changed files with 40 additions and 186 deletions

View File

@@ -57,8 +57,8 @@
;extern int ao_async_version()
(define-libao-async ao_async_version (_fun -> _int))
;extern void *ao_create_async(void *ao_device, );
(define-libao-async ao_create_async(_fun _pointer _fpointer -> _libao-async-handle-pointer))
;extern void *ao_create_async(int bits, int rate, int channel, int byte_format);
(define-libao-async ao_create_async(_fun _int _int _int _Endian_t -> _libao-async-handle-pointer))
;extern void ao_stop_async(void *handle);
(define-libao-async ao_stop_async(_fun _libao-async-handle-pointer -> _void))