Files
racket-sound/libao/c/ao-play-async/ao_playasync.c
2026-02-25 13:47:51 +01:00

298 lines
6.6 KiB
C

#include "ao_playasync.h"
#ifdef WIN32
#include <windows.h>
#define USE_WINDOWS_THREADS
#define sleep_ms(ms) Sleep(ms)
#else
#define USE_PTHREADS
#define sleep_ms(ms) usleep(ms * 1000)
#endif
#ifdef USE_WINDOWS_THREADS
#define MUTEX_LOCK(m) WaitForSingleObject(m, INFINITE)
#define MUTEX_UNLOCK(m) ReleaseMutex(m)
#endif
#ifdef USE_PTHREADS
#include <pthread.h>
#define MUTEX_LOCK(m) pthread_mutex_lock(&m)
#define MUTEX_UNLOCK(m) pthread_mutex_unlock(&m)
#endif
#ifndef WIN32
#include <unistd.h>
#endif
#include <assert.h>
#include <malloc.h>
#include <string.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
typedef enum {
PLAY = 1,
STOP = 2
} Command_t;
typedef void * ao_device;
typedef struct _queue_ {
Command_t command;
void *buf;
int buflen;
double at_second;
double music_duration;
struct _queue_ *next;
struct _queue_ *prev;
} Queue_t;
typedef int(*ao_play_func_t)(void *, char *, uint32_t);
typedef struct {
Queue_t *play_queue;
Queue_t *last_frame;
ao_device *ao_device;
#ifdef USE_WINDOWS_THREADS
HANDLE mutex;
HANDLE thread;
DWORD thread_id;
#endif
#ifdef USE_PTHREADS
pthread_mutex_t mutex;
pthread_t thread;
#endif
double at_second;
double music_duration;
ao_play_func_t ao_play_f;
int buf_size;
int paused;
} AO_Handle;
//static int(*ao_play)(void *device, char *samples, uint32_t n) = NULL;
static Queue_t *front(AO_Handle *h)
{
assert(h->play_queue != NULL);
return h->play_queue;
}
static Queue_t *get(AO_Handle *h)
{
assert(h->play_queue != NULL);
Queue_t *q = h->play_queue;
h->play_queue = h->play_queue->next;
if (h->play_queue == NULL) {
h->last_frame = NULL;
} else {
h->play_queue->prev = NULL;
}
h->buf_size -= q->buflen;
return q;
}
static void add(AO_Handle *h, Queue_t *elem)
{
if (h->last_frame == NULL) {
h->play_queue = elem;
elem->next = NULL;
elem->prev = NULL;
h->last_frame = h->play_queue;
} else {
h->last_frame->next = elem;
elem->prev = h->last_frame;
elem->next = NULL;
h->last_frame = elem;
}
h->buf_size += elem->buflen;
}
static Queue_t *new_elem(int command, double at_second, double music_duration, int buf_len, void *buf)
{
Queue_t *q = (Queue_t *) malloc(sizeof(Queue_t));
void *new_buf;
if (buf_len != 0) {
new_buf = (void *) malloc(buf_len);
memcpy(new_buf, buf, buf_len);
} else {
new_buf = NULL;
}
q->at_second = at_second;
q->music_duration = music_duration;
q->buf = new_buf;
q->buflen = buf_len;
q->command = command;
q->next = NULL;
q->prev = NULL;
return q;
}
static void del_elem(Queue_t *q)
{
if (q->buflen != 0) {
free(q->buf);
}
free(q);
}
static void clear(AO_Handle *h)
{
while (h->play_queue != NULL) {
Queue_t *q = get(h);
del_elem(q);
}
}
#ifdef USE_PTHREADS
static void *run(void *arg)
#endif
#ifdef USE_WINDOWS_THREADS
static DWORD run(LPVOID arg)
#endif
{
AO_Handle *handle = (AO_Handle *) arg;
int go_on = (1 == 1);
while(go_on) {
MUTEX_LOCK(handle->mutex);
int has_frames = (!handle->paused) && (handle->play_queue != NULL);
if (has_frames) {
Queue_t *q = get(handle);
handle->at_second = q->at_second;
handle->music_duration = q->music_duration;
MUTEX_UNLOCK(handle->mutex);
if (q->command == STOP) {
go_on = (1 == 0);
} else {
//fprintf(stderr, "playing buf at %lf\n", handle->at_second);
handle->ao_play_f(handle->ao_device, q->buf, q->buflen);
}
del_elem(q);
} else {
MUTEX_UNLOCK(handle->mutex);
sleep_ms(5); // sleep for 5ms
}
}
#ifdef USE_PTHREADS
return NULL;
#endif
#ifdef USE_WINDOWS_THREADS
return 0;
#endif
}
void *ao_create_async(void *ao_device_yeah, void *ao_play_f)
{
//if (ao_play == NULL) { get_ao_play(); }
AO_Handle *handle = (AO_Handle *) malloc(sizeof(AO_Handle));
handle->ao_device = (ao_device *) ao_device_yeah;
handle->play_queue = NULL;
handle->last_frame = NULL;
handle->at_second = -1;
handle->ao_play_f = ao_play_f;
handle->buf_size = 0;
handle->paused = (1 == 0);
#ifdef USE_PTHREADS
pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
handle->mutex = m;
pthread_create(&handle->thread, NULL, run, handle);
#endif
#ifdef USE_WINDOWS_THREADS
handle->mutex = CreateMutex(NULL, // default security attributes
FALSE, // initially not owned
NULL);
handle->thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) run, handle, 0, &handle->thread_id);
#endif
return (void *) handle;
}
void ao_stop_async(void *ao_handle)
{
AO_Handle *h = (AO_Handle *) ao_handle;
MUTEX_LOCK(h->mutex);
clear(h);
Queue_t *q = new_elem(STOP, 0.0, 0.0, 0, NULL);
add(h, q);
MUTEX_UNLOCK(h->mutex);
#ifdef USE_PTHREADS
void *retval;
pthread_join(h->thread, &retval);
#endif
#ifdef USE_WINDOWS_THREADS
WaitForSingleObject(h->thread, INFINITE);
CloseHandle(h->thread);
CloseHandle(h->mutex);
#endif
free(h);
}
void ao_play_async(void *ao_handle, double at_second, double music_duration, int buf_size, void *mem)
{
AO_Handle *h = (AO_Handle *) ao_handle;
Queue_t *q = new_elem(PLAY, at_second, music_duration, buf_size, mem);
MUTEX_LOCK(h->mutex);
add(h, q);
MUTEX_UNLOCK(h->mutex);
}
void ao_clear_async(void *ao_handle)
{
AO_Handle *h = (AO_Handle *) ao_handle;
MUTEX_LOCK(h->mutex);
clear(h);
MUTEX_UNLOCK(h->mutex);
}
double ao_is_at_second_async(void *ao_handle)
{
AO_Handle *h = (AO_Handle *) ao_handle;
MUTEX_LOCK(h->mutex);
double s = h->at_second;
MUTEX_UNLOCK(h->mutex);
return s;
}
double ao_music_duration_async(void *ao_handle)
{
AO_Handle *h = (AO_Handle *) ao_handle;
MUTEX_LOCK(h->mutex);
double duration = h->music_duration;
MUTEX_UNLOCK(h->mutex);
return duration;
}
int ao_bufsize_async(void *ao_handle)
{
AO_Handle *h = (AO_Handle *) ao_handle;
MUTEX_LOCK(h->mutex);
int s = h->buf_size;
MUTEX_UNLOCK(h->mutex);
return s;
}
void ao_pause_async(void *ao_handle, int paused)
{
AO_Handle *h = (AO_Handle *) ao_handle;
MUTEX_LOCK(h->mutex);
h->paused = paused;
MUTEX_UNLOCK(h->mutex);
}